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Thursday, February 4, 2010

Planned Features of the RPG

(Taken directly from a post on Wolfire)

"So based on scribbled notes and suggestions I got in school, I've come up with a general plot- it's not anything special, but it'll work. Anything inside parentheses (like so) will be refined later.

The basic premise is you're a (person) who lives (somewhere) and does (whatever). To get (fame/money) you begin to look for (random treasure) when you encounter a (demon/beast/whatever) of great power. You learn that this (whatever) is an evil sunnvabitch and is part of a group of evil sunnvabitches. It becomes your (quest/mission/obligation) to research and hunt down these (whatevers) with the aid of (other people) and like in most RPGs you steadily grow stronger as you truck along through the quest(s).

Things I'd like to feature:

-A nonrestrictive world map complete with areas of different climate realistically spaced out across the world
-Multiple major cities/towns and smaller villages/campsites spread out throughout this world
-A variety of monsters
-Unique enemies and areas you can find by wandering around or doing side quests
-A basic shop system that lets you buy weapons/items/armor in cities
-Recruit-able characters, by which I mean I would have dozens of characters spread throughout the world that you could recruit into your party/supper-happy-fun-adventure-group, but none of them would be required for the actual story. Each character would have unique talents and equipment.

So while I would have a compelling main storyline I'd also like to make it possible to freely explore the world at nearly any time in the game, and that world would be filled with friends, enemies, and equipment."

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